Skip to main content

Business-driven Learning and LH Theory (Love-Hate Theory)

IDCI Session Highlights
Today's IDCI session by Abhinava (Twitter ID: @Abhinava) was extremely thought provoking for me. The topic of discussion, LH Theory (Love-Hate Theory) triggered on a lot of thought on how to be sensitive to the learner and use 'love' to design courses. To know more about the session go to twitter and search with the hash tag #IDCI. The session highlighted the need to be sensitive to the learner needs more holistically. At the same time, the session compared two modes of creating learning; Love and Hate. The session also emphasized on when to use each mode of learning.

Here's the presentation that Abhinava put on Slideshare:

So when do you use the LH Theory?
You use Love when:
  • You want to create learning for a long term.
  • You want to create a long term relationship/bond.
  • When you have time to create good learning.
  • When there is a lot to gain.
You use Hate when:
  • You want to create learning for the short term and don't really care much about the outcome.
  • When you don't need to create any long term relationship/bond.
  • When you don't have time.
Why Business-driven Learning?
So, you use Hate theory when you only mean business and don't plan to invest a lot of time. You want a quick-fix solution that just serves the purpose. I found this discussion extremely relevant in today's times, as most often we seem to get pushed towards the Hate theory for purely business reasons. It is also important to be sure that you don't use Hate out of ignorance.

Sometimes, when you're in a situation where the business demand is high, using Hate does seem like the most practical thing to do. The need analysis moves from addressing the learner need towards addressing the business need! One could easily argue here that isn't the learner need the business need as well? My answer is yes at a high-level, but probably not exactly how we define it when we get to the specifics. I call this kind of learning 'Business-driven' or 'Business-centric'. The following are some justifications for creating 'business-driven' learning:
  • You really need a quick solution to address the business need and get training out there to learners. Meaning your TTM (Time-to-market) is the #1 priority.
  • Shelf life of the learning material is short (6 months to a year) and content changes/updates very often.
  • Your learning supports the business and is not the primary revenue generator.
  • Topic for learning is a mature one (like a product for niche areas) and people in the domain already know a lot of the basic concepts. Some are very advanced users. So, all you need to do is to tell them the new features and concepts and they will soon be using the knowledge hands-on.
The ideal ID world?
Given a chance, IDs would love to make the most effective and engaging courses. Some attributes that contribute to making such courses are:
  • Perform a thorough learner analysis.
  • Do a thorough needs assessment for your learners meaning drill down to the exact learning outcome that is expected.
  • Empathize with the learner and create simple, usable and easily navigable courses.
  • Don't make the course a content dump. Take time to make the course effective and engaging.
  • Use well-researched real-time scenarios to add relevance to your learning material.
  • Personalize feedback and strategies if the learner has high EQ (Emotional Intelligence)
  • Design simple but effective practices.
  • Use practices when absolutely necessary and not for very simple procedures.
  • Validate and choose the appropriate delivery medium based on content complexity. Very advanced courses with lots of hands-on are better delivered in classroom training. Do not try to achieve this goal using online learning.
Business-driven learning; the reality and the solution
When you create business-driven learning, you may tend to skim/rush through many of the above steps. But business-driven learning becomes a reality as end of day 'business' is what everything boils down to. This of course does not undermine the fact that you do need to deliver the best possible solution in this situation. Here are some things one can do:
  • Be extremely clear about the business objective.
  • Do a periodic detailed learning profiling and assessment of the prerequisite knowledge and skills of your learner. Knowing the prerequisites will enable you to reduce the flab on your course and focus on a smaller amount of content. Eventually, this reduces your TTM.
  • Research on and recommend a list of rapid elearning tools that work for the business solution.
  • Leverage on existing material and spend time refining and updating it to the most current information.
  • Focus on reducing knowledge gaps rather than covering the whole bulk of content.
  • Use social learning as much as possible and focus on creating short and effective micro-learning strategies.

Comments

  1. Awesome summary Sreya :)

    Abhinava's session was thought provoking. In real world situation only business driven learning seems feasible.

    We need to think about learners and learning more than anything

    ReplyDelete
  2. My take is...
    If the design is NOT 'truly' business centric - it is not learner centric.
    The best the business CAN achieve is when the learner is performing at optimum levels (notice, 'Optimum', not 'peak')
    and for the learner to perform at optimum levels, optimum training is required.

    Optimum training is the training that will achieve the required results in the Least amount of time using the LEAST amount of resources (Not random higher Interactivity, Immersivity).
    Simple learning is often the MOST effective learning.

    Business Centric Learning IS Learner Centric Learning - It can NEVER be otherwise...
    (If it is... it means either the business if wrong or the design is wrong)

    BTB... thanks for covering LH theory - I appreciate it... A Lot...! :)

    ReplyDelete

Post a Comment

Popular posts from this blog

Of Android, Mobile Games and Learning Experiences

I never thought I'll write about learning games and mobile learning until I bought my Android. People have asked me, why Android phone? My answer has been that I love Android as it is breaking new ground for mobile computing and open technologies. Android is versatile as it is not limited only to mobile phones, but it can be installed on various devices. Android gives developers the opportunity to leverage their development skills, while also building an exciting and active community, just as ground breaking as Java. Just thought of adding this: "When technologies don't restrain you, they enable you to innovate." I truly believe open technologies are the future! I couldn't have written this post without experiencing the real thing. I had set aside to buy my Android (Nexus S) after some expenses were out of the way. But my 5 year old Nokia gave in and I had no other choice but to buy my Nexus immediately. I am extremely happy. Having the power of a smartphone ,

Future of Organizational Learning: Some questions

Recently, someone from Bloomfire contacted me over LinkedIn and requested me to give answers to some questions. I have been late to respond but thought they were pertinent given the way things have changed in the training world. So let me answer them for myself anyway before I send them to Bloomfire. From your perspective, what are some of the challenges in writing curricula that resonate with the learner? The main challenge I see is Knowing your audience precisely. Knowing your audience helps you scope out the training accurately and achieve the right level of detail. It will be the key to any kind of task you want to do; build a product, create a game, or plan training content. How might these challenges differ from the challenges of yesterday? I believe the challenges of yesterday were more than the challenges of today. The intervention of Web 2.0 and the increasing tech-savvyness of the learner have made information immediately accessible to one and all. Today, most informatio

The New Age Instructional Designer

Instructional design provides a gamut of principles and models that enable you to train people effectively in various areas of expertise. The role of an instructional designer is essentially driven by a need to find appropriate solutions by applying instructional design strategies and models to transfer information to users who use a particular product or service to perform their jobs. Changed Learning Methods As time progressed and technologies evolved, the role of the instructional designer as we understood it several years back, underwent a paradigm shift. In spite of client demands to create conventional elearning courses, the fact is that the way people are learning today has changed phenomenally due to the increased access to social media tools and advanced mobile devices. Twitter, blogs, wikis, and discussions have become the new age learning methods. Learner's look for relevance and access information only when it is needed. The concept of reading everything that co